Design products people can understand without a manual.
What you’ll work on
- Design user experiences across real web and mobile products
- Turn client requirements into user flows, wireframes, prototypes, and high-fidelity Figma designs
- Build and maintain design systems that developers can actually use
- Work with developers to understand how designs will be implemented
- Use feedback from users and stakeholders to iterate on designs
Professional capabilities you’ll develop
- Turning requirements into user flows and interface decisions
- Designing for usability rather than appearance alone
- Creating consistent design systems
- Communicating design decisions to developers and clients
- Iterating based on feedback
- Working within real technical and business constraints
Technologies and practices you may work with
- Figma
- UI/UX principles
- Wireframing and prototyping
- Design systems
- User flows
- Design handoff
Examples of real work
- Product design for client web and mobile applications
- Design systems used across multiple live projects
Who this suits
You notice when an interface feels confusing, enjoy thinking through how people use products, and want to see your designs move beyond Figma into real software.
Prerequisites
Prerequisites are a starting point, not a promise that you already know everything. You're expected to learn during the experience — but you also need enough foundation to participate in real work and take responsibility for your own progress.
UI/UX Designer
- Basic understanding of UI/UX principles
- Familiarity with Figma
- Ability to create basic wireframes and user flows
- Understanding of responsive web and mobile interfaces
- Ability to explain design decisions
- A willingness to work closely with developers
explore Not sure whether this is for you? Explore other programmes